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What exactly was the point of re-releasing Stubbs the Zombie in Rebel Without a Pulse?

Re-releases in the gaming industry are anything but rare. Everywhere you wait, some major company is either working on bringing back a past favorite, or they have already done it. Crash Bandicoot, Spyro the Dragon, Medievil, and fifty-fifty Destroy All Humans have all seen a recent remake or remaster fixing past problems and bringing that experience in line with today'south standards. Looking at this model reveals how fans love the effort, and companies dear the sales from it.

This leads us to the re-release of the 2005 original Xbox title Stubbs the Zombie in Rebel Without a Pulse. Aspyr decided to bring the game back for Nintendo Switch, PC, PlayStation 4, and Xbox One. However, this is i of the about baffling re-releases in recent memory given its quality and the lack of effort in really fixing it.

The bug are plentiful

Paradigm via Aspyr

The main trouble stemming from Stubbs's resurrection is that this is well-nigh exactly the aforementioned game released on the Xbox sixteen years agone. Graphically, the game looks muddy and downright out of time. While my Serial X immediately loads every aspect of the game, its content isn't good-looking or even that fun.

Gameplay revolves around eating brains, but it never expands across that. Your attacks never feel like they country properly, the hit detection is atrocious, and the save system is inconsistent at best. Sometimes the game decides not to save when it should, and you will be sent back a long way upon decease. The development team couldn't be bothered to work in a proper auto-save or manual save option.

In that location are no waypoint markers, levels routinely go without whatsoever music for an extended time, and movement feels boring and clunky. The game cannot even properly use elevators. At ane betoken, yous step into an elevator, press a button, and are lifted through the roof of the lift to the flooring above. Even the markers and text in the game are blown out, pixelated, and fuzzy. It's downright embarrassing and unacceptable for any game released in 2022.

There are aspects that have promise. Building a zombie army to attack enemies is fun, and the humour still holds upward. However, when that is all the game has going for it, it leaves y'all feeling similar yous've wasted both anyhours of time and any cash spent on it.

Who was this for?

Image via Aspyr

My biggest question later on playing Stubbs the Zombie's re-release is who, exactly, was this for? The original release wasn't necessarily successful back in the day. You might consider it a cult game, but even that is a stretch. This won't draw in new players because it doesn't await adept, and it doesn't play anywhere well-nigh what a gamer today expects.

It becomes even more puzzling when you consider that the original Xbox version is non backward compatible. This means even if you were a fan of the original game and still have the disc, you demand to spend an extra $xx today to play it on your Xbox One or Series X.

As information technology stands, the Stubbs the Zombie in Insubordinate Without a Pulse re-release is puzzling and seems similar a nostalgia-driven cash take hold of more than anything else. Likewise little was done to accost a game that was considered mediocre in 2005 to be brought back in 2022. It'due south non an absolutely terrible game, but that's where the problem lies: It's non worth your time. Information technology sits in a weird purgatory limbo that makes information technology hard to recommend for any role player.

Source: https://www.gamepur.com/features/what-exactly-was-the-point-of-re-releasing-stubbs-the-zombie-in-rebel-without-a-pulse

Posted by: monroebestudy.blogspot.com

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